attack_eff: (number of kills - number of errors and blocked attacks) / (number of attacks)
serve_eff: (number of aces and positive serves - number of errors and poor serves) / (number of serves)
reception_eff: (number of perfect and positive passes - number of errors and overpasses) / (number of passes)
Arguments
- evaluation
character: vector of skill evaluations ("Winning attack", "Error", etc)
- skill
character: (optional) vector of skill values ("Attack", "Block", etc). If provided, it will be used to filter the
evaluation
vector to the elements corresponding to the correct skill. If not provided, all elements ofevaluation
will be used